﻿// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace TiltBrush
{

    public class PanelSweetSpotScript : MonoBehaviour
    {
        public float m_PanelAttachRadius;
        public float m_MeshRadius;
        public Renderer m_BorderSphere;
        private Vector4 m_BorderSphereHighlightPos;

        void Awake()
        {
            Vector3 vScale = transform.localScale;
            vScale.Set(m_MeshRadius, m_MeshRadius, m_MeshRadius);
            transform.localScale = vScale;
        }

        public void EnableBorderSphere(bool bEnable, Vector3 vHightlightPos, float fHighlightRadius)
        {
            m_BorderSphere.enabled = bEnable;
            if (bEnable)
            {
                m_BorderSphereHighlightPos = new Vector4(
                    vHightlightPos.x, vHightlightPos.y, vHightlightPos.z, 1.0f);
                m_BorderSphere.material.SetVector("_HighlightCenter", m_BorderSphereHighlightPos);
                m_BorderSphere.material.SetFloat("_HighlightRadius", fHighlightRadius);
            }
        }
    }
} // namespace TiltBrush
